Outlaws of Thunder Junction · #179 · Uncommon
Rise of the Varmints
Rise of the Varmints
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Card text
Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Card details
- Set code
- OTJ
- Number
- 179
- Rarity
- Uncommon
- Artist
- Ralph Horsley
- Card type
- Sorcery
- Colors
- Mono-Green (Green)
- Mana value
- 4
- Keywords
- Plot
- Released
- April 19, 2024
- EDHREC rank
- #20101 on EDHREC
- Available on
- Paper, Magic Online, MTG Arena
- Related cards
- Varmint (Token), Plot (Related)
- Language
- English
- Frame
- 2015
- Border
- Black
- Finishes
- Nonfoil, Foil
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureLegal
Rulings (6)
You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
If a plotted card has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
The value of X is determined only once, as Rise of the Varmints resolves.
Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
Other printings
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Rise of the Varmints from Outlaws of Thunder Junction, #179. Uncommon. Every copy is checked by hand and the photos show the actual card you'll get.
![Rise of the Varmints [Outlaws of Thunder Junction - 179] photo 1](http://realmender.com/cdn/shop/files/rm-clean-32158541742165.jpg?v=1794516326&width=1445)
![Rise of the Varmints [Outlaws of Thunder Junction - 179] photo 2](http://realmender.com/cdn/shop/files/rm-clean-32158541774933.jpg?v=1794516326&width=1445)