Rise of the Varmints

Outlaws of Thunder Junction · #179 · Uncommon

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Rise of the Varmints

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Rise of the Varmints3G

Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot 2G (You may pay 2G and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)