Violent Eruption

Torment · #117 · Uncommon

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Torment · #117 · Uncommon

Violent Eruption

Violent Eruption

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Card text

Violent Eruption1RRR

Instant

Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness 1RR (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Card details

Set
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Set code
TOR
Number
117
Rarity
Uncommon
Artist
Bob Petillo
Card type
Instant
Colors
Mono-Red (Red)
Mana value
4
Keywords
Madness
Released
February 4, 2002
EDHREC rank
#14862 on EDHREC
Available on
Paper, Magic Online
Language
English
Frame
1997
Border
Black
Finishes
Nonfoil, Foil

Legality

Rulings (9)

  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

Violent Eruption from Torment, #117. Uncommon. Every copy is checked by hand and the photos show the actual card you'll get.

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