Dominaria · #122 · Rare
The First Eruption
The First Eruption
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Card text
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga deals 1 damage to each creature without flying.
II — Add .
III — Sacrifice a Mountain. If you do, this Saga deals 3 damage to each creature.
Card details
- Set
- Dominaria
- Set code
- DOM
- Number
- 122
- Rarity
- Rare
- Artist
- Steven Belledin
- Card type
- Enchantment
- Colors
- Mono-Red (Red)
- Mana value
- 3
- Released
- April 27, 2018
- EDHREC rank
- #23224 on EDHREC
- Available on
- MTG Arena, Paper, Magic Online
- Language
- English
- Frame
- 2015
- Border
- Black
- Finishes
- Nonfoil, Foil
- Security stamp
- Oval
- Produces mana
- R
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (8)
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
While resolving The First Eruption's final chapter ability, you must sacrifice one Mountain if able. You can't sacrifice multiple Mountains to deal more damage.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
Other printings
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The First Eruption from Dominaria, #122. Rare. Every copy is checked by hand and the photos show the actual card you'll get.
![The First Eruption [Dominaria - 122] photo 1](http://realmender.com/cdn/shop/files/34b310270f71ddc2ddcbd713df0c8839.jpg?v=1794336234&width=1445)
![The First Eruption [Dominaria - 122] photo 2](http://realmender.com/cdn/shop/files/1fde02eae795646d91ebd37f8a13a49d.jpg?v=1794336234&width=1445)