Rivals of Ixalan · #57 · Common
Spire Winder
Spire Winder
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Card text
Creature — Snake
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +1/+1 as long as you have the city's blessing.
2/3
Card details
- Set
- Rivals of Ixalan
- Set code
- RIX
- Number
- 57
- Rarity
- Common
- Artist
- Titus Lunter
- Card type
- Creature
- Colors
- Mono-Blue (Blue)
- Mana value
- 4
- Keywords
- Flying, Ascend
- Released
- January 19, 2018
- EDHREC rank
- #30849 on EDHREC
- Available on
- MTG Arena, Paper, Magic Online
- Related cards
- City's Blessing (Related)
- Language
- English
- Frame
- 2015
- Border
- Black
- Finishes
- Nonfoil, Foil
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (7)
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
Other printings
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Spire Winder from Rivals of Ixalan, #57. Common. Every copy is checked by hand and the photos show the actual card you'll get.
![Spire Winder [Rivals of Ixalan - 57] photo 1](http://realmender.com/cdn/shop/files/rm-clean-32158790778965.jpg?v=1794516720&width=1445)