Sonic Assault

Guilds of Ravnica · #199 · Common

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Guilds of Ravnica · #199 · Common

Sonic Assault

Sonic Assault

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Card text

Sonic Assault1UR

Instant

Tap target creature. Sonic Assault deals 2 damage to that creature's controller.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

He heard stars and saw thunder.

Card details

Set code
GRN
Number
199
Rarity
Common
Artist
Tyler Walpole
Card type
Instant
Colors
Izzet (Blue, Red)
Mana value
3
Keywords
Jump, Jump-start
Released
October 5, 2018
EDHREC rank
#23575 on EDHREC
Available on
MTG Arena, Paper, Magic Online
Language
English
Frame
2015
Border
Black
Finishes
Nonfoil, Foil

Legality

Rulings (6)

  • If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.

  • You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

  • Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.

  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

Sonic Assault from Guilds of Ravnica, #199. Common. Every copy is checked by hand and the photos show the actual card you'll get.

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