Rouse the Mob

Journey Into Nyx · #109 · Common

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Journey Into Nyx · #109 · Common

Rouse the Mob

Rouse the Mob

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Card text

Rouse the MobR

Instant

Strive — This spell costs 2R more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.

Card details

Set code
JOU
Number
109
Rarity
Common
Artist
John Stanko
Card type
Instant
Colors
Mono-Red (Red)
Mana value
1
Keywords
Strive
Released
May 2, 2014
EDHREC rank
#20729 on EDHREC
Available on
Paper, Magic Online
Language
English
Frame
2003
Border
Black
Finishes
Nonfoil, Foil

Legality

Rulings (5)

  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.

  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

Rouse the Mob from Journey Into Nyx, #109. Common. Every copy is checked by hand and the photos show the actual card you'll get.

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