Journey Into Nyx · #21 · Uncommon
Phalanx Formation
Phalanx Formation
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Card text
Instant
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Card details
- Set
- Journey Into Nyx
- Set code
- JOU
- Number
- 21
- Rarity
- Uncommon
- Artist
- Dan Murayama Scott
- Card type
- Instant
- Colors
- Mono-White (White)
- Mana value
- 3
- Keywords
- Strive
- Released
- May 2, 2014
- EDHREC rank
- #25060 on EDHREC
- Available on
- Paper, Magic Online
- Language
- English
- Frame
- 2003
- Border
- Black
- Finishes
- Nonfoil, Foil
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
Other printings
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Phalanx Formation from Journey Into Nyx, #21. Uncommon. Every copy is checked by hand and the photos show the actual card you'll get.
![Phalanx Formation [Journey Into Nyx - 21] photo 1](http://realmender.com/cdn/shop/files/535110e58e9c6d5d27bf12e4e680f161.jpg?v=1794333307&width=1445)
![Phalanx Formation [Journey Into Nyx - 21] photo 2](http://realmender.com/cdn/shop/files/da1ef486d9b2a359392c5d140127812d.jpg?v=1794333307&width=1445)