Monastery Flock

Khans of Tarkir · #47 · Common

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Khans of Tarkir · #47 · Common

Monastery Flock

Monastery Flock

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Card text

Monastery Flock2U

Creature — Bird

Defender, flying
Morph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"The arrow strikes one bird down, but the flock remains."
—Jeskai teaching

0/5

Card details

Set code
KTK
Number
47
Rarity
Common
Artist
John Avon
Card type
Creature
Colors
Mono-Blue (Blue)
Mana value
3
Keywords
Flying, Morph, Defender
Released
September 26, 2014
EDHREC rank
#20742 on EDHREC
Available on
Paper, Magic Online, MTG Arena
Related cards
Morph (Related)
Language
English
Frame
2015
Border
Black
Finishes
Nonfoil, Foil

Legality

Rulings (10)

  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

  • If an attacking face-down Monastery Flock is turned face up, it will continue to be attacking even though it will have defender. If it's turned face up before blockers are declared, then creatures without flying or reach won't be able to block it.

  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay 3. This is an alternative cost.

  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

  • Morph lets you cast a card face down by paying 3, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Monastery Flock from Khans of Tarkir, #47. Common. Every copy is checked by hand and the photos show the actual card you'll get.

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