Lathnu Hellion

Kaladesh · #121 · Rare

View all printings
Skip to product information
1 of 1

Kaladesh · #121 · Rare

Lathnu Hellion

Lathnu Hellion

View all printings

Buy from us

Regular price $0.25
Regular price Sale price $0.25
Sale Sold out
Shipping calculated at checkout.

Sell to us

Priced by hand

We'll quote it when you send your list.

Sell Card
Condition
Finish
Quantity
  • Ships in 1 business day in a sleeve and toploader
  • Condition checked by hand before it ships
  • Free shipping on singles orders over $50

Card text

Lathnu Hellion2R

Creature — Hellion

Haste
When this creature enters, you get EE (two energy counters).
At the beginning of your end step, sacrifice this creature unless you pay EE.

4/4

Card details

Set
Kaladesh
Set code
KLD
Number
121
Rarity
Rare
Artist
Lars Grant-West
Card type
Creature
Colors
Mono-Red (Red)
Mana value
3
Keywords
Haste
Released
September 30, 2016
EDHREC rank
#27833 on EDHREC
Available on
Paper, Magic Online
Related cards
Energy Reserve (Related)
Language
English
Frame
2015
Border
Black
Finishes
Nonfoil, Foil
Security stamp
Oval

Legality

Rulings (9)

  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  • If a spell or ability with one or more targets states that you "may pay" some amount of E, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any E even if you want to.

  • Some triggered abilities that state that you "may pay" a certain amount of E describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • Some spells and abilities that give you E may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any E.

  • Some triggered abilities state that you "may pay" a certain amount of E. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of E as the ability resolves.

  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • E is the energy symbol. It represents one energy counter.

Lathnu Hellion from Kaladesh, #121. Rare. Every copy is checked by hand and the photos show the actual card you'll get.

View full details