Just the Wind

Shadows over Innistrad · #71 · Common

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Shadows over Innistrad · #71 · Common

Just the Wind

Just the Wind

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Card text

Just the Wind1U

Instant

Return target creature to its owner's hand.
Madness U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"There's nothing to worry about."

Card details

Set code
SOI
Number
71
Rarity
Common
Artist
Christopher Moeller
Card type
Instant
Colors
Mono-Blue (Blue)
Mana value
2
Keywords
Madness
Released
April 8, 2016
EDHREC rank
#15924 on EDHREC
Available on
Paper, Magic Online
Language
English
Frame
2015
Border
Black
Finishes
Nonfoil, Foil

Legality

Rulings (9)

  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

Just the Wind from Shadows over Innistrad, #71. Common. Every copy is checked by hand and the photos show the actual card you'll get.

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