Journey Into Nyx · #42 · Rare
Hypnotic Siren
Hypnotic Siren
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Card text
Enchantment Creature — Siren
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
1/1
Card details
- Set
- Journey Into Nyx
- Set code
- JOU
- Number
- 42
- Rarity
- Rare
- Artist
- James Ryman
- Card type
- Creature, Enchantment
- Colors
- Mono-Blue (Blue)
- Mana value
- 1
- Keywords
- Flying, Bestow
- Released
- May 2, 2014
- EDHREC rank
- #12005 on EDHREC
- Available on
- Paper, Magic Online
- Language
- English
- Frame
- 2003
- Border
- Black
- Finishes
- Nonfoil, Foil
- Frame effects
- Enchantment
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (7)
If you cast Hypnotic Siren for its bestow cost, and you gain control of a creature with a constellation ability, that ability will trigger when Hypnotic Siren enters the battlefield. You'll control that triggered ability.
Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its
abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
Other printings
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Hypnotic Siren from Journey Into Nyx, #42. Rare. Every copy is checked by hand and the photos show the actual card you'll get.
![Hypnotic Siren [Journey Into Nyx - 42] photo 1](http://realmender.com/cdn/shop/files/f17392560d8ac1750acfb35b04aac2fd.jpg?v=1794331240&width=1445)
![Hypnotic Siren [Journey Into Nyx - 42] photo 2](http://realmender.com/cdn/shop/files/152caf509dd767a83fe5df438389690a.jpg?v=1794331240&width=1445)