Grind // Dust

The List Reprints · #155/199 · Rare

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The List Reprints · #155/199 · Rare

Grind // Dust

Grind // Dust

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Card text

Grind // Dust1B

Sorcery

Put a -1/-1 counter on each of up to two target creatures.

Dust3W

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.

Card details

Number
155/199
Rarity
Rare
Card type
Sorcery
Keywords
Aftermath
EDHREC rank
#26816 on EDHREC

Legality

Rulings (12)

  • If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.

  • If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.

  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

  • If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.

  • A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

  • Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

  • While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.

  • Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

  • All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

  • You can't target the same creature twice with Grind to give it two -1/-1 counters.

  • Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

  • If one of Dust's target creatures loses its -1/-1 counters, leaves the battlefield, or otherwise becomes an illegal target before the spell resolves, it won't be exiled, but the remaining legal targets will be exiled.

Grind // Dust from The List Reprints, #155/199. Rare. Every copy is checked by hand and the photos show the actual card you'll get.

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