Gorm the Great

Battlebond · #8 · Rare

View all printings
Skip to product information
1 of 2

Battlebond · #8 · Rare

Gorm the Great

Gorm the Great

View all printings

Buy from us

Regular price $0.44
Regular price Sale price $0.44
Sale Sold out
Shipping calculated at checkout.

Sell to us

Priced by hand

We'll quote it when you send your list.

Sell Card
Condition
Finish
Quantity
  • Ships in 1 business day in a sleeve and toploader
  • Condition checked by hand before it ships
  • Free shipping on singles orders over $50

Card text

Gorm the Great3G

Legendary Creature — Giant Warrior

Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm must be blocked if able, and Gorm must be blocked by two or more creatures if able.

2/7

Card details

Set code
BBD
Number
8
Rarity
Rare
Artist
Johann Bodin
Card type
Creature
Colors
Mono-Green (Green)
Mana value
4
Keywords
Partner with, Vigilance, Partner
Released
June 8, 2018
EDHREC rank
#15481 on EDHREC
Available on
Paper, Magic Online
Language
English
Frame
2015
Border
Black
Finishes
Nonfoil, Foil
Frame effects
Legendary
Security stamp
Oval

Legality

Rulings (11)

  • If a creature can't block Gorm for any reason (such as being tapped), then it doesn't block. If there's a cost associated with having it block Gorm, the player isn't forced to pay that cost, so it doesn't have to block in that case either. If this means that no creatures block Gorm, Gorm isn't blocked.

  • To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

  • "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

  • The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

  • Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.

  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

  • The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

  • If only one creature can block Gorm the Great, that creature does so.

Gorm the Great from Battlebond, #8. Rare. Every copy is checked by hand and the photos show the actual card you'll get.

View full details