Modern Horizons 3 · #122 · Common
Galvanic Discharge
Galvanic Discharge
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Card text
Instant
Choose target creature or planeswalker. You get (three energy counters), then you may pay any amount of
. Galvanic Discharge deals that much damage to that permanent.
"Remember, if you find a rock making crackly noises, just put it back. Carefully."
—Bo, Great Desert prospector
Card details
- Set code
- MH3
- Number
- 122
- Rarity
- Common
- Artist
- Zoltan Boros
- Card type
- Instant
- Colors
- Mono-Red (Red)
- Mana value
- 1
- Released
- June 14, 2024
- EDHREC rank
- #6635 on EDHREC
- Available on
- Paper, Magic Online, MTG Arena
- Related cards
- Energy Reserve (Related)
- Language
- English
- Frame
- 2015
- Border
- Black
- Finishes
- Nonfoil, Foil
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricBanned
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (10)
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
is the energy symbol. It represents one energy counter.
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
You may pay zero
. You will get
, but Galvanic Discharge won't deal any damage.
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
Other printings
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Galvanic Discharge from Modern Horizons 3, #122. Common. Every copy is checked by hand and the photos show the actual card you'll get.
![Galvanic Discharge [Modern Horizons 3 - 122] photo 1](http://realmender.com/cdn/shop/files/cf17c53207939011c5c954ab3007ac0c.jpg?v=1794330263&width=1445)