Guilds of Ravnica · #96 · Common
Direct Current
Direct Current
Buy from us
Couldn't load pickup availability
TCGplayer Market Price
Near Mint market price from TCGplayer, updated daily. Our prices are set at 95% of market.
- Ships in 1 business day in a sleeve and toploader
- Condition checked by hand before it ships
- Free shipping on singles orders over $50
Card text
Sorcery
Direct Current deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Card details
- Set code
- GRN
- Number
- 96
- Rarity
- Common
- Artist
- Dan Murayama Scott
- Card type
- Sorcery
- Colors
- Mono-Red (Red)
- Mana value
- 3
- Keywords
- Jump, Jump-start
- Released
- October 5, 2018
- EDHREC rank
- #25160 on EDHREC
- Available on
- MTG Arena, Paper, Magic Online
- Language
- English
- Frame
- 2015
- Border
- Black
- Finishes
- Nonfoil, Foil
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
Other printings
- Loading printings...
Direct Current from Guilds of Ravnica, #96. Common. Every copy is checked by hand and the photos show the actual card you'll get.
![Direct Current [Guilds of Ravnica - 96] photo 1](http://realmender.com/cdn/shop/files/rm-clean-32156873392213.jpg?v=1794514441&width=1445)
![Direct Current [Guilds of Ravnica - 96] photo 2](http://realmender.com/cdn/shop/files/rm-clean-32156873424981.jpg?v=1794514441&width=1445)
![Direct Current [Guilds of Ravnica - 96] photo 3](http://realmender.com/cdn/shop/files/rm-clean-32156873457749.jpg?v=1794514441&width=1445)
![Direct Current [Guilds of Ravnica - 96] photo 4](http://realmender.com/cdn/shop/files/rm-clean-32156873490517.jpg?v=1794514441&width=1445)
![Direct Current [Guilds of Ravnica - 96] photo 5](http://realmender.com/cdn/shop/files/rm-clean-32156873523285.jpg?v=1794514441&width=1445)