Lorwyn Eclipsed · #98 · Rare
Dawnhand Dissident
Dawnhand Dissident
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Card text
Creature — Elf Warlock
, Blight 1: Surveil 1.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
1/2
Card details
- Set
- Lorwyn Eclipsed
- Set code
- ECL
- Number
- 98
- Rarity
- Rare
- Artist
- Jacob Walker
- Card type
- Creature
- Colors
- Mono-Black (Black)
- Mana value
- 1
- Keywords
- Blight, Surveil
- Released
- January 23, 2026
- EDHREC rank
- #6568 on EDHREC
- Available on
- Paper, MTG Arena, Magic Online
- Language
- English
- Frame
- 2015
- Border
- Black
- Finishes
- Nonfoil, Foil
- Security stamp
- Oval
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureLegal
Rulings (8)
Dawnhand Dissident must be under your control in order for you to start casting a creature spell using its last ability, but it doesn't need to stay under your control throughout that process or be under your control as the spell resolves. If, for example, you sacrifice Dawnhand Dissident to pay an additional cost of the spell or it's destroyed in response, the spell will still resolve normally.
All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
You must still pay all costs and follow any timing restrictions and permissions for creature spells you cast from exile this way. Normally, you'll be able to cast them only during your main phase while the stack is empty.
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
Other printings
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Dawnhand Dissident from Lorwyn Eclipsed, #98. Rare. Every copy is checked by hand and the photos show the actual card you'll get.
![Dawnhand Dissident [Lorwyn Eclipsed - 98] photo 1](http://realmender.com/cdn/shop/files/c69a3e4b7b513eafd6f3e3bcd0c4e03d.jpg?v=1794327761&width=1445)