War of the Spark · #158 · Common
Courage in Crisis
Courage in Crisis
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Card text
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"Thanks to my father, I know how to fight. He also showed me why I must."
Card details
- Set
- War of the Spark
- Set code
- WAR
- Number
- 158
- Rarity
- Common
- Artist
- Micah Epstein
- Card type
- Sorcery
- Colors
- Mono-Green (Green)
- Mana value
- 3
- Keywords
- Proliferate
- Released
- May 3, 2019
- EDHREC rank
- #8232 on EDHREC
- Available on
- MTG Arena, Paper, Magic Online
- Language
- English
- Frame
- 2015
- Border
- Black
- Finishes
- Nonfoil, Foil
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (6)
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Other printings
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Courage in Crisis from War of the Spark, #158. Common. Every copy is checked by hand and the photos show the actual card you'll get.
![Courage in Crisis [War of the Spark - 158] photo 1](http://realmender.com/cdn/shop/files/rm-clean-32156755296341.jpg?v=1794514238&width=1445)
![Courage in Crisis [War of the Spark - 158] photo 2](http://realmender.com/cdn/shop/files/rm-clean-32156755329109.jpg?v=1794514238&width=1445)
![Courage in Crisis [War of the Spark - 158] photo 3](http://realmender.com/cdn/shop/files/rm-clean-32156755361877.jpg?v=1794514238&width=1445)
![Courage in Crisis [War of the Spark - 158] photo 4](http://realmender.com/cdn/shop/files/rm-clean-32156755394645.jpg?v=1794514238&width=1445)
![Courage in Crisis [War of the Spark - 158] photo 5](http://realmender.com/cdn/shop/files/rm-clean-32156755427413.jpg?v=1794514238&width=1445)