Combine Guildmage

Ravnica Allegiance · #163 · Uncommon

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Ravnica Allegiance · #163 · Uncommon

Combine Guildmage

Combine Guildmage

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Card text

Combine GuildmageGU

Creature — Merfolk Wizard

1G, T: This turn, each creature you control enters with an additional +1/+1 counter on it.
1U, T: Move a +1/+1 counter from target creature you control onto another target creature you control.

2/2

Card details

Set code
RNA
Number
163
Rarity
Uncommon
Artist
Yeong-Hao Han
Card type
Creature
Colors
Simic (Blue, Green)
Mana value
2
Released
January 25, 2019
EDHREC rank
#18297 on EDHREC
Available on
MTG Arena, Paper, Magic Online
Language
English
Frame
2015
Border
Black
Finishes
Nonfoil, Foil

Legality

Rulings (3)

  • If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

  • If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

  • If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

Combine Guildmage from Ravnica Allegiance, #163. Uncommon. Every copy is checked by hand and the photos show the actual card you'll get.

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