Kaladesh · #147 · Rare
Bristling Hydra
Bristling Hydra
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Card text
Creature — Hydra
When this creature enters, you get (three energy counters).
Pay : Put a +1/+1 counter on this creature. It gains hexproof until end of turn.
4/3
Card details
- Set
- Kaladesh
- Set code
- KLD
- Number
- 147
- Rarity
- Rare
- Artist
- Chris Rahn
- Card type
- Creature
- Colors
- Mono-Green (Green)
- Mana value
- 4
- Released
- September 30, 2016
- EDHREC rank
- #18500 on EDHREC
- Available on
- Paper, Magic Online
- Related cards
- Energy Reserve (Related)
- Language
- English
- Frame
- 2015
- Border
- Black
- Finishes
- Nonfoil, Foil
- Security stamp
- Oval
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (9)
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
is the energy symbol. It represents one energy counter.
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
Other printings
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Bristling Hydra from Kaladesh, #147. Rare. Every copy is checked by hand and the photos show the actual card you'll get.
![Bristling Hydra [Kaladesh - 147] photo 1](http://realmender.com/cdn/shop/files/5192e2d10bc551f15c231e4caf1553bb.jpg?v=1794326822&width=1445)
![Bristling Hydra [Kaladesh - 147] photo 2](http://realmender.com/cdn/shop/files/4e866eebd503d5fd1b27064f5337a6a3.jpg?v=1794326823&width=1445)
![Bristling Hydra [Kaladesh - 147] photo 3](http://realmender.com/cdn/shop/files/da8297efd297797047faaff8b4123c50.jpg?v=1794326822&width=1445)