Aether Revolt · #105 · Rare
Aid from the Cowl
Aid from the Cowl
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Card text
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Card details
- Set
- Liquid error (snippets/rm-card-details line 73): comparison of String with 0 failed
- Set code
- AER
- Number
- 105
- Rarity
- Rare
- Artist
- Viktor Titov
- Card type
- Enchantment
- Colors
- Mono-Green (Green)
- Mana value
- 5
- Keywords
- Revolt
- Released
- January 20, 2017
- EDHREC rank
- #11214 on EDHREC
- Available on
- Paper, Magic Online
- Language
- English
- Frame
- 2015
- Border
- Black
- Finishes
- Nonfoil, Foil
- Security stamp
- Oval
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (8)
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won't trigger during this end step.
Tokens that leave the battlefield will satisfy a revolt ability.
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don't, it remains on top of your library.
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
Energy counters aren't permanents. Paying
won't satisfy a revolt ability.
Other printings
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Aid from the Cowl from Aether Revolt, #105. Rare. Every copy is checked by hand and the photos show the actual card you'll get.
![Aid from the Cowl [Aether Revolt - 105] photo 1](http://realmender.com/cdn/shop/files/58af6bc5d1e06b37a1657ebef3ef53cb.jpg?v=1794325816&width=1445)
![Aid from the Cowl [Aether Revolt - 105] photo 2](http://realmender.com/cdn/shop/files/0b66e942cde53099ecc469a21d701aee.jpg?v=1794325817&width=1445)
![Aid from the Cowl [Aether Revolt - 105] photo 3](http://realmender.com/cdn/shop/files/161f48ac12e3ed30bcc392884c6c22cd.jpg?v=1794325816&width=1445)