Zell Dincht
Final Fantasy · #170 · Rare

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Legendary Creature — Human Monk
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
"My weapons are these fists of mine!"
0/3
Card details
- Shown printing
- Final Fantasy (FIN)
- Artist
- Kevin Sidharta
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- First released
- June 13, 2025
- Printings
- 3
- EDHREC rank
- #5113 on EDHREC
- Market price
- $0.40 (cheapest printing, updated weekly)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureLegal
Rulings (1)
The effect of Zell Dincht's first ability is cumulative with similar effects. For example, if you control both Zell Dincht and Exploration (an enchantment with "You may play an additional land on each of your turns"), you'll be able to play three lands during each of your turns.
All printings
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Card data and images from Scryfall.