
Zameck Guildmage

Creature — Elf Wizard
: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Card details
- Shown printing
- Gatecrash (GTC)
- Artist
- Chase Stone
- Color identity
- Green, Blue
- Colors
- Green, Blue
- Mana value
- 2
- First released
- January 26, 2013
- Printings
- 3
- EDHREC rank
- #10349 on EDHREC
- Market price
- $0.29 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
Zameck Guildmage's first ability has no effect on creatures already on the battlefield when it resolves.
Zameck Guildmage's first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters under your control that turn will do so with two +1/+1 additional counters on it.
All printings
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Card data and images from Scryfall.