Yes Man, Personal Securitron
Fallout · #29 · Rare

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Legendary Artifact Creature — Robot
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2/2
Card details
- Shown printing
- Fallout (PIP)
- Artist
- Dan Murayama Scott
- Color identity
- White
- Colors
- White
- Mana value
- 3
- Keywords
- Wild Card
- First released
- March 8, 2024
- Printings
- 4
- EDHREC rank
- #3833 on EDHREC
- Market price
- $1.26 (cheapest printing, updated weekly)
- Related cards
- Soldier (Token)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.
All printings
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Card data and images from Scryfall.