Workshop Elders
March of the Machine Commander · #245 · Rare

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Creature — Human Artificer
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
"Fear not what's under the bed. The toys are watching."
—*Beyond the Great Henge*
4/4
Card details
- Shown printing
- March of the Machine Commander (MOC)
- Artist
- Iain McCaig
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 7
- First released
- October 4, 2019
- Printings
- 3
- EDHREC rank
- #15333 on EDHREC
- Market price
- $0.22 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (3)
An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
All printings
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Card data and images from Scryfall.