Winds of Qal Sisma
Fate Reforged · #147 · Uncommon

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Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Card details
- Shown printing
- Fate Reforged (FRF)
- Artist
- Howard Lyon
- Color identity
- Green
- Colors
- Green
- Mana value
- 2
- Keywords
- Ferocious
- First released
- January 23, 2015
- Printings
- 1
- EDHREC rank
- #9879 on EDHREC
- Market price
- $0.29 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (1)
If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
All printings
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Card data and images from Scryfall.