Wild Wasteland
Fallout · #71 · Rare

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Enchantment
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Some things in the wasteland are best left unexplained.
Card details
- Shown printing
- Fallout (PIP)
- Artist
- Mathias Kollros
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- First released
- March 8, 2024
- Printings
- 4
- EDHREC rank
- #4487 on EDHREC
- Market price
- $0.78 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (1)
You pay all costs and follow all normal timing rules for cards played from exile with Wild Wasteland’s ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
All printings
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Card data and images from Scryfall.