Whiplash Trap
Commander 2020 · #127 · Common

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Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Card details
- Shown printing
- Commander 2020 (C20)
- Artist
- Zoltan Boros & Gabor Szikszai
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 5
- First released
- September 4, 2009
- Printings
- 5
- EDHREC rank
- #16115 on EDHREC
- Market price
- $0.19 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay.
Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
You can target any two creatures, not just ones that entered this turn.
You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
You must target two creatures as you cast Whiplash Trap. If you can't (because just one creature is on the battlefield, perhaps), you can't cast the spell.
All printings
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Card data and images from Scryfall.