Werewolf Pack Leader
Adventures in the Forgotten Realms · #211 · Rare

Buy from us
Not in stock
We add new singles every week.
Creature — Human Werewolf
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, this creature has base power and toughness 5/3, gains trample, and is a Werewolf.
3/3
Card details
- Shown printing
- Adventures in the Forgotten Realms (AFR)
- Artist
- Miranda Meeks
- Color identity
- Green
- Colors
- Green
- Mana value
- 2
- Keywords
- Pack tactics
- First released
- July 23, 2021
- Printings
- 5
- EDHREC rank
- #8530 on EDHREC
- Market price
- $0.48 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (1)
The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.
All printings
- Loading printings...
Card data and images from Scryfall.