Vine Snare
Magic Origins · #205 · Common

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Vine Snare

Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.
Card details
- Shown printing
- Magic Origins (ORI)
- Artist
- Igor Kieryluk
- Color identity
- Green
- Colors
- Green
- Mana value
- 3
- First released
- July 17, 2015
- Printings
- 1
- EDHREC rank
- #28274 on EDHREC
- Market price
- $0.06 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (1)
Check the power of each creature as it would deal combat damage to determine if that damage is prevented. It doesn’t matter what any creature’s power is as Vine Snare resolves.
All printings
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Card data and images from Scryfall.