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Assassin's Creed · #43 · Uncommon

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Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Card details
- Shown printing
- Assassin's Creed (ACR)
- Artist
- Daniel Correia
- Color identity
- Green
- Colors
- Green
- Mana value
- 5
- Keywords
- Freerunning
- First released
- July 5, 2024
- Printings
- 2
- EDHREC rank
- #5756 on EDHREC
- Market price
- $0.31 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
If you find two or fewer basic land cards, you’ll put them onto the battlefield tapped. You won’t be able to put any of them into your hand, even if you want to.
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
All printings
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Card data and images from Scryfall.