Vampiric Sliver
Time Spiral · #140 · Uncommon

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Creature — Sliver
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
They draw upon the strength of their hive and of their victims.
3/3
Card details
- Shown printing
- Time Spiral (TSP)
- Artist
- Thomas M. Baxa
- Color identity
- Black
- Colors
- Black
- Mana value
- 4
- First released
- October 6, 2006
- Printings
- 1
- EDHREC rank
- #21124 on EDHREC
- Market price
- $0.90 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
If Vampiric Sliver is put into a graveyard from the battlefield at the same time as a creature dealt damage by another Sliver, the Vampiric Sliver’s ability will trigger for the other Sliver. That Sliver will get a +1/+1 counter.
If a Sliver doesn’t have this ability when it deals damage, but does have it when the damaged creature is put into a graveyard, the ability will trigger.
If a Sliver has this ability when it deals damage, but not when the damaged creature is put into a graveyard, nothing happens.
Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn’t provide any additional benefit.
If the creature type of a Sliver changes so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.
All printings
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Card data and images from Scryfall.