Untimely Malfunction
Duskmourn: House of Horror · #161 · Uncommon

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Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
"No! This worked perfectly in the lab!"
Card details
- Shown printing
- Duskmourn: House of Horror (DSK)
- Artist
- Jarel Threat
- Color identity
- Red
- Colors
- Red
- Mana value
- 2
- First released
- September 27, 2024
- Printings
- 2
- EDHREC rank
- #266 on EDHREC
- Market price
- $8.87 (cheapest printing, updated weekly)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureLegal
Rulings (3)
If a spell or ability targets multiple things, you can't target it with Untimely Malfunction's second mode, even if all but one of those targets have become illegal.
The effect of Untimely Malfunction's last mode won't cause creatures that are already blocking to stop blocking.
You don't choose the new target for the spell or ability targeted with Untimely Malfunction's second mode until Untimely Malfunction resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself.
All printings
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Card data and images from Scryfall.