Ugin's Nexus
Khans of Tarkir · #227 · Mythic

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Legendary Artifact
If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
All at once Sarkhan's mind fell silent.
Card details
- Shown printing
- Khans of Tarkir (KTK)
- Artist
- Sam Burley
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 5
- First released
- September 26, 2014
- Printings
- 1
- EDHREC rank
- #7491 on EDHREC
- Market price
- $1.67 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (3)
An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
Extra turns can still be created while Ugin's Nexus is on the battlefield. They're not skipped until they would begin, so if Ugin's Nexus leaves the battlefield before that happens, the extra turns will be unaffected.
Notably, if you control more than one Ugin's Nexus, all but one will be exiled and an extra turn created for each. If the Ugin's Nexus that remains on the battlefield isn't on the battlefield when each of those extra turns would begin, you can take those turns.
All printings
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Card data and images from Scryfall.