The Tarrasque
Adventures in the Forgotten Realms · #207 · Mythic

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Legendary Creature — Dinosaur
The Tarrasque has haste and ward as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.
When it rises, nations fall.
10/10
Card details
- Shown printing
- Adventures in the Forgotten Realms (AFR)
- Artist
- Filip Burburan
- Color identity
- Green
- Colors
- Green
- Mana value
- 9
- Keywords
- Fight
- First released
- July 23, 2021
- Printings
- 6
- EDHREC rank
- #5892 on EDHREC
- Market price
- $2.98 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Fighting is not optional. If there is at least one legal target for The Tarrasque's last ability, it must fight.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
The Tarrasque will have haste and ward
even if it was cast from a zone other than your hand. May we suggest the command zone?
The fight happens in the declare attackers step before blockers are declared. Unless the creature it is fighting survives, that creature won't be able to block that combat.
All printings
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Card data and images from Scryfall.