The Fire Nation Drill
Avatar: The Last Airbender · #98 · Rare

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Legendary Artifact — Vehicle
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
6/3
Card details
- Shown printing
- Avatar: The Last Airbender (TLA)
- Artist
- Brandon L. Hunt
- Color identity
- Black
- Colors
- Black
- Mana value
- 4
- Keywords
- Crew, Trample
- First released
- November 21, 2025
- Printings
- 3
- EDHREC rank
- #7809 on EDHREC
- Market price
- $0.30 (cheapest printing, updated weekly)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureLegal
Rulings (2)
Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.
If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.
All printings
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Card data and images from Scryfall.