Thancred Waters
Final Fantasy Commander · #31 · Rare

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Legendary Creature — Human Warrior
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
3/5
Card details
- Shown printing
- Final Fantasy Commander (FIC)
- Artist
- Wisnu Tan
- Color identity
- White
- Colors
- White
- Mana value
- 5
- Keywords
- Flash, Royal Guard
- First released
- June 13, 2025
- Printings
- 2
- EDHREC rank
- #8052 on EDHREC
- Market price
- $0.17 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
If Thancred Waters leaves the battlefield or you lose control of it before its triggered ability resolves, the target legendary permanent won't gain indestructible at all.
Thancred Waters's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
All printings
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Card data and images from Scryfall.