Territorial Dispute
Mercadian Masques · #217 · Rare

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Territorial Dispute


Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land.
Players can't play lands.
Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.
Card details
- Shown printing
- Mercadian Masques (MMQ)
- Artist
- Mike Ploog
- Color identity
- Red
- Colors
- Red
- Mana value
- 6
- First released
- October 4, 1999
- Printings
- 1
- EDHREC rank
- #29286 on EDHREC
- Market price
- $0.43 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (1)
Does not stop lands from being put onto the battlefield by a spell or ability. It only stops players from taking the action of playing a land.
All printings
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Card data and images from Scryfall.