Tentative Connection
Ikoria: Lair of Behemoths · #138 · Common

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Sorcery
This spell costs less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Lukka was ordered to kill a threat. He chose to make a friend.
Card details
- Shown printing
- Ikoria: Lair of Behemoths (IKO)
- Artist
- Kieran Yanner
- Color identity
- Red
- Colors
- Red
- Mana value
- 4
- First released
- April 24, 2020
- Printings
- 1
- EDHREC rank
- #16869 on EDHREC
- Market price
- $0.19 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Once you announce that you're casting Tentative Connection, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with menace.
Tentative Connection can target any creature, even one that you already control or that is already untapped.
Tentative Connection is unaffected if you no longer control a creature with menace after you've cast it. You won't have to pay an additional
.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Tentative Connection). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
All printings
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Card data and images from Scryfall.