Tainted Remedy
Magic Origins · #120 · Rare

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Enchantment
If an opponent would gain life, that player loses that much life instead.
"Drink this, brother. It will bring you rest."
—Liliana Vess
Card details
- Shown printing
- Magic Origins (ORI)
- Artist
- Izzy
- Color identity
- Black
- Colors
- Black
- Mana value
- 3
- First released
- July 17, 2015
- Printings
- 1
- EDHREC rank
- #6756 on EDHREC
- Market price
- $8.01 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
Having more than one Tainted Remedy on the battlefield doesn’t have any noticeable effect on life gain. Once the effect of one Tainted Remedy applies, there is no life gain for the others to apply to.
If more than one replacement effect tries to apply to a life gain event, the player who would gain life chooses the order in which they apply. For example, if a player who controls Alhammarret’s Archive would gain 3 life while Tainted Remedy is on the battlefield, that player may choose to have the 3 life become doubled to 6 life and then lose 6 life. The player may also choose to apply Tainted Remedy first, turning “gain 3 life” into “lose 3 life.” Alhammarret’s Archive would then not apply.
All printings
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Card data and images from Scryfall.