Sword of the Meek
Double Masters · #299 · Rare

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Artifact — Equipment
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Card details
- Shown printing
- Double Masters (2XM)
- Artist
- Franz Vohwinkel
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 2
- Keywords
- Equip
- First released
- May 4, 2007
- Printings
- 6
- EDHREC rank
- #7440 on EDHREC
- Market price
- $0.29 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (5)
Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.
All printings
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Card data and images from Scryfall.