
Instant
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
"Comin' through!"
Card details
- Shown printing
- Unsanctioned (UND)
- Artist
- Even Amundsen
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- Keywords
- Trample
- First released
- December 8, 2017
- Printings
- 2
- Market price
- $0.11 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyNot legal
- VintageNot legal
- CommanderNot legal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
If Super-Duper Death Ray doesn’t resolve because its target leaves the battlefield or otherwise becomes an illegal target in response, it will have no effect. It won’t deal damage to any creature or player.
If damage is already marked on the creature, that damage is considered when calculating excess damage. For example, say your opponent controls a 6/6 creature. Your first Super-Duper Death Ray deals 4 damage to it. Then your SECOND Super-Duper Death Ray (i.e. the one they never see coming) deals 2 damage to the creature and 2 damage to your opponent.
Super-Duper Death Ray targets only the creature. It can deal damage to a player with hexproof, for example.
Trample on an instant or sorcery is similar to how it works on an attacking creature. If Super-Duper Death Ray would deal more damage that what it would take to destroy the creature (called “excess damage”), it deals the excess to the creature’s controller. For example, if you aim Super-Duper Death Ray at a 1/1 creature, it will deal 1 damage to the creature and 3 damage to its controller.
All printings
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Card data and images from Scryfall.