Sunstreak Phoenix
Innistrad: Midnight Hunt · #162 · Mythic

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Creature — Phoenix
Flying
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, you may pay . If you do, return this card from your graveyard to the battlefield tapped.
4/2
Card details
- Shown printing
- Innistrad: Midnight Hunt (MID)
- Artist
- Brian Valeza
- Color identity
- Red
- Colors
- Red
- Mana value
- 4
- Keywords
- Flying
- First released
- September 24, 2021
- Printings
- 5
- EDHREC rank
- #21303 on EDHREC
- Market price
- $0.27 (cheapest printing, updated weekly)
- Related cards
- Day // Night (Related)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (5)
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
All printings
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Card data and images from Scryfall.