Striking Sliver
Commander Masters · #882 · Common

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Creature — Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
There is no such thing as surprising a sliver.
1/1
Card details
- Shown printing
- Commander Masters (CMM)
- Artist
- Aaron J. Riley
- Color identity
- Red
- Colors
- Red
- Mana value
- 1
- First released
- July 19, 2013
- Printings
- 3
- EDHREC rank
- #5287 on EDHREC
- Market price
- $0.33 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn’t provide any additional benefit.
If Striking Sliver leaves the battlefield after Sliver creatures you control have dealt first-strike damage but before regular combat damage, those Slivers won’t deal regular combat damage (unless they have double strike for some reason).
If you change the creature type of a Sliver you control so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures you control.
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Card data and images from Scryfall.