Stasis Field
March of the Machine · #79 · Common

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Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Old glitches in mage-ring function became critical tools in Vryn's defense.
Card details
- Shown printing
- March of the Machine (MOM)
- Artist
- Jinho Bae
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 2
- Keywords
- Enchant
- First released
- April 21, 2023
- Printings
- 1
- EDHREC rank
- #13909 on EDHREC
- Market price
- $0.29 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
If the enchanted creature has an ability that grants abilities to other objects, Stasis Field’s effect will stop it from doing so. If the enchanted creature gains an ability after Stasis Field resolves, it will keep that ability.
Stasis Field overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.
All printings
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Card data and images from Scryfall.