Start Your Engines
Kaladesh · #135 · Uncommon

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Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.
Card details
- Shown printing
- Kaladesh (KLD)
- Artist
- Darek Zabrocki
- Color identity
- Red
- Colors
- Red
- Mana value
- 4
- First released
- September 30, 2016
- Printings
- 1
- EDHREC rank
- #12185 on EDHREC
- Market price
- $0.31 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
Vehicles you control become artifact creatures and then also get +2/+0.
All printings
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Card data and images from Scryfall.