Sphere Grid
Final Fantasy Commander · #70 · Rare

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Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
To activate nodes, you must use spheres.
Card details
- Shown printing
- Final Fantasy Commander (FIC)
- Artist
- KOHEI YAMADA
- Color identity
- Green
- Colors
- Green
- Mana value
- 2
- Keywords
- Unlock Ability
- First released
- June 13, 2025
- Printings
- 2
- EDHREC rank
- #1223 on EDHREC
- Market price
- $5.08 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (1)
Once a creature that has reach because of Sphere Grid's last ability has blocked a creature, removing all +1/+1 counters from that creature or causing Sphere Grid to leave the battlefield won't cause that creature to stop blocking.
All printings
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Card data and images from Scryfall.