Solitary Confinement
Modern Horizons 2 · #265 · Rare

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Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Card details
- Shown printing
- Modern Horizons 2 (MH2)
- Artist
- Scott M. Fischer
- Color identity
- White
- Colors
- White
- Mana value
- 3
- First released
- May 27, 2002
- Printings
- 2
- EDHREC rank
- #4029 on EDHREC
- Market price
- $0.58 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
Solitary Confinement prevents all damage that would be dealt to you, not just combat damage.
The draw step happens after the upkeep step. If you choose not to pay Solitary Confinement's upkeep cost, you'll sacrifice it. That turn's draw step will happen.
All printings
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Card data and images from Scryfall.