Shield of the Oversoul
Shadowmoor · #242 · Common

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Enchantment — Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Card details
- Shown printing
- Shadowmoor (SHM)
- Artist
- Steven Belledin
- Color identity
- Green, White
- Colors
- Green, White
- Mana value
- 3
- Keywords
- Enchant
- First released
- May 2, 2008
- Printings
- 2
- EDHREC rank
- #4613 on EDHREC
- Market price
- $1.45 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
If an effect would simultaneously destroy Shield of the Oversoul and a green creature it’s enchanting, only the Shield is destroyed.
If the enchanted creature is both of the listed colors, it will get both bonuses.
If a green creature enchanted by Shield of the Oversoul is dealt lethal damage, the creature isn’t destroyed, but the damage remains on the creature. If Shield of the Oversoul stops enchanting that creature later in the turn, the creature will lose indestructible and will be destroyed.
All printings
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Card data and images from Scryfall.