
Scute Mob
Creature — Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Card details
- Shown printing
- Commander 2018 (C18)
- Artist
- Zoltan Boros & Gabor Szikszai
- Color identity
- Green
- Colors
- Green
- Mana value
- 1
- First released
- October 2, 2009
- Printings
- 5
- EDHREC rank
- #6571 on EDHREC
- Market price
- $0.59 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (1)
Scute Mob’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control five or more lands as your upkeep starts, and (2) the ability will do nothing if you control fewer than five lands by the time it resolves.
All printings
- Loading printings...
Card data and images from Scryfall.